Enhancing Education with Virtual and Alternative Reality
Trends in Online Learning
While online learning environments' popularity has gained traction for traditional and non-traditional students, current COVID-19 pandemic conditions have forced the online learning environment on many conventional educational settings. Virtual classrooms have emerged over Zoom, WebEx, and other collaborative video teleconferencing environments to extend student to student and student to instructor engagement. Online assignments have replaced the traditional physical quizzes and exams with asynchronous discussion boards serving as the platform for student interaction. Students often migrate to online activities and subjects suitable to their learning needs and delivery methodology preference (Lister, 2014). Lister (2014) argued student engagement increased with reflective assignments having more relevance to the individual student's personal life.
Factors impacting integration of AR and VR in online learning
With the recent shift in online learning due to pandemic conditions, engagement among isolated students in a virtual environment is a significant problem in education. By translating the online classroom to an alternative reality and virtual reality-driven environment, students will be immersed in a more captivating learning atmosphere to promote a more enga
ging, interactive learning experience.
ging, interactive learning experience.
References
Craig, E., & Georgieva, M. (2017, October 31). VR and AR: Designing Spaces for Immersive Learning, EDUCAUSE Review. Retrieved from: https://er.educause.edu/blogs/2017/10/vr-and-ar-designing-spaces-for-immersive-learning
Lee, E. A. L., & Wong, K. W. (2008). A review of using virtual reality for learning. In Transactions on edutainment I (pp. 231-241). Springer, Berlin, Heidelberg.
Lister, M. (2014). Trends in the design of e-learning and online learning. Journal of Online Learning and Teaching, 10(4), 671.
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